Games, Learning and Society 3.0
Madison, Wisconsin
July 12-13, 2007
Beyond Games: The Rise of Learning-Based Metaverses
Presenter: Robert Gehorsam
I missed the very beginning of this session but was quite interested in the use of MMOGs for training purposes. That MMOs can be used as a rehearsal space for other things. The look and feel can mimic MMOGs but within a learning space. He used OLIVE as an example - training individuals, not just emergency personnel how to respond to different situations but bystanders as well. The benefits are significant, especially cost, when considering shutting down parts of a city, or getting people to participate, and can be continually run. Instead of "game" where NPCs are computer controlled - ALL the players are live and can react and do things in different ways. In this case, he showed an explosion, and the reaction of emergency and medical personnel. From on the scene reactions to diagnosis on the emergency table (using real - but not live - vital signs, x-rays, etc. - the players can make decisions). His motivation for this type of training increased after reading the 9/11 report and learned about the miscommunication that was happening. Forterra has their own MMO platform, OLIVE (On-Line Interactive Virtual Environment), and can design many types of large-scale scenarios. He ran a demo with some people from his office and a grad student not located in the same spot (the real-time feel added to the drama of the scenario - an explosion at a bank - no one knowing why, etc.).
I know that there are currently a number of simulations that already exist - but I found the real-time aspect quite interesting. The novel element of not knowing the exact way (and thus not requiring programming) has excellent potential. Applicability for IL lies in the wider context of the discipline - no sense doing IL as a stand-alone - the benefit of these scenarios is the interdisciplinary aspect - if it's important, it will be included. Do undergraduate students want to take on the role of being an undergraduate student trying to find resources for students? If one good limit to a discipline and then extend across campuses - then it might have more wide-spread appeal. If the physical isn't as important, then perhaps collaborate with other institutions so ALL the biology students or history students are all online and playing together at the same time - solving the same type of problem. You might be able to mobilize a larger part of the staff. I wonder if a self-contained worlds like this would be more effective than SL? Who pays the cost for those to register if the institution doesn't pay - would this increase the inequity that Gee suggests is occurring with regards to learning?
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